#Deathspank thongs of virtue final cave fullFind a town full of people or a random passerby on the road who needs a favor, and give in to Deathspank’s undeniable obligation to be a hero. Its structure is almost exactly the same. Some jokes fell flat (the people he helped were often more funny than the hack-ish Deathspank), but it was so unlike anything else that it got a pass (from me) on its occasional lack of wit. The game was at its best when Deathspank either misunderstood the problem and accidently left the NPC worse off than before, or when you got to watch and NPC’s subsequent reaction to Deathspank’s egregious heroism. Dialogue trees always featured a regular, quest-advancing option laced with mild absurdity, but simultaneously boasted multiple insane and/or non- sequitur responses for no purpose other than to amuse the player. Penned by Hothead, one of the few developers in the business whom legitimately understand humor, it succeeds instances of actual hilarity. Hothead didn’t feel the need to wait that long for a follow-up, and now Deathspank: Thongs of Virtue is upon us.ĭeathspank’s greatest strength was the quality of its writing. I had had enough of the game and, despite an encouraging ending, was fine with waiting a year or so for a sequel. The easy of accessibility and gorgeous presentation aided my persistence, but by the time it was over I was content with its content. It didn’t have much to do with embracing its ups or ignoring its downs, but rather my inability to see a list of potential tasks and an obsessive compulsive disorder/mandate to complete every last one. Deathspank was one of the few games (that I didn’t have to review) where I managed to get a 100% completion percentage.
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